﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brouteforce.Animation;
using Brouteforce.Screens.PlayingScreen.Panels;
using Microsoft.Xna.Framework;

namespace Brouteforce.Characters {
    class Defender : Character {

        public Defender(Resources initialResource, bool human, GamePanel gamePanel, Vector2 initialPosition)
            : base(gamePanel, initialResource, initialPosition) {
            IsHuman = human;         
            _animationTransition = new LinearFrameAnimationTransition(0, VisualMap[new Key((human? "Humans": "Monsters"), "Defender", "walking", "se")], 0.025);
            Type = "Defender";
        }
    }
}
